ZeroHour

Tuesday, August 09, 2005

PROGRESS! I just added collision detection for the crate and it now explodes after five shots! I made improvements to the explosion class so that variables such as color, size and number of particles can be set... see it at: http://irv13.cytwrx.com/~prentice/ZH/prjZH-quick-0908052039.exe

Enjoy!

Sunday, July 24, 2005

Hello Everyone... This is the first official post for Project Zero Hour! Right now, you're most likely wondering "What the heck is Zero Hour?" It is my first game engine for a 2D top-down shooter. I is written in C++ and implements OpenGL, OpenAL and SDL. The project was started on a random summer's day when Prentice felt the need to create something grand and wonderful, July 11th, 2005; remeber this day. Anyhow, at this point in development (not all too far along the long road which lies ahead) I thought it was worthy of attention with working collision detection and some cool explosions (because they're ohh so important). You can download a working WIN32/Cygwin version from http://irv13.cytwrx.com/~prentice/ZH/ (CURRENT: prjZH-quick-2407052038.exe). The entries are labeled accordingly: prjZH-(type of package)-(timestamp).exe and the timestamp reads: DDMMYYhhmm where D=day, M=month, Y=year, h=hour, m=minute.

Now, as you may or may not have noticed, I am the sole person to be working on this project right now... and I NEED YOUR HELP! I don't care if you know absolutely nothing about programming, there has to be something you're good at! Maybe drawing beautiful artwork or making awesome sound effects or writing breathtaking music. If you want to contribute, contact me at prentice.wongvibulsin@gmail.com !!!

Thank You.